Why give away 30% of your hard-earned revenue? Create a custom branded launcher, distribute directly to your players, and keep 100% of what you earn.
Works with Unity, Unreal Engine, Godot, and any game engine.
See how much you save by distributing directly to your players instead of through traditional platforms.
Steam Commission
On a $20 game, you lose $6 per sale
Epic Games Store
On a $20 game, you lose $2.40 per sale
Game Launcher Cloud
On a $20 game, you keep all $20
Example: Selling 1,000 copies at $20 = $6,000 more revenue compared to Steam
Keep 100% of your game revenue. No 30% commission like Steam, no approval processes, no gatekeeping. Your game, your profits.
Your studio name, your logo, your colors everywhere. Players see YOUR brand, not ours. Full customization with no coding required.
Push updates and patches seamlessly. Binary diff patching means players download only what changed — saving bandwidth and time.
Real-time insights into downloads, active players, geographic distribution, and launcher engagement metrics.
Your game files served from edge servers worldwide. Fast downloads for players in any region, any time.
Native extensions for Unity, Unreal Engine, and Godot. Upload builds directly from your game engine editor.
Game Launcher Cloud vs traditional distribution platforms
| Feature | GLC | Steam | Epic | Itch.io |
|---|---|---|---|---|
| Revenue share | 0% | 30% | 12% | 0-10% |
| Custom launcher | ✓ Fully branded | ✗ Steam client only | ✗ Epic client only | ✗ Web/app only |
| Auto-patching | ✓ Binary diff | ✓ | ✓ | ~ Basic |
| Analytics | ✓ Real-time | ✓ Delayed | ~ Limited | ~ Basic |
| Approval process | None | Required | Required | None |
| Custom domain | ✓ | ✗ | ✗ | ~ Subdomain |
Stop paying platform fees. Start distributing your indie game directly to players with your own custom launcher.
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