Steam takes 30% of every sale. With Game Launcher Cloud, you keep 100% of your revenue while getting a professional, branded launcher for your game.
1,000 copies @ $20 on Steam
You lose $6,000 to platform fees
1,000 copies @ $20 on GLC
You keep everything
Your savings
Per 1,000 copies sold
| Feature | Game Launcher Cloud | Steam |
|---|---|---|
| Revenue share | 0% | 30% |
| Custom branded launcher | ✓ Fully custom | ✗ Steam client only |
| Approval process | None | Required (weeks) |
| Setup fee | None | $100 per game |
| Auto-patching | ✓ Binary diff | ✓ |
| Analytics | ✓ Real-time | ✓ Delayed |
| News system | ✓ In-launcher | ✓ Community hub |
| Custom domain | ✓ | ✗ |
| Private server support | ✓ Built for it | ✗ Not allowed |
| Authentication System | ✓ Optional addon | ✓ Steam auth |
| Multi-platform builds | ✓ Windows, macOS, Linux | ✓ Windows, macOS, Linux |
Tip: Many developers use both — Steam for discovery, GLC for direct sales at higher margins.
Try Game Launcher Cloud free for 14 days. See how much more you could earn.
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