For the complete documentation index, see llms.txt. This page is also available as Markdown.

Store Requirements

The five things your launcher needs before the Store accepts it

Five things. Miss one and the submission comes back.

1. It costs nothing

The Partner Center account is free to create. Publishing your launcher is free. There is no registration fee, for individuals or for companies.

2. Microsoft verifies your identity

Pick Single Developer or Company verification. It takes days, and nothing ships until it clears. Start it first and do everything else while it runs.

3. The launcher is free

4. Four screenshots of the real launcher

At least four, each one a direct capture of your launcher running:

  • The home screen

  • Installing the game

  • Game or launcher settings

  • A news item open

Marketing art fails. So do title cards and anything with a slogan on it. The rejection cites policy 10.1.1.3 Inaccurate Representation:

Shoot PNG at 1920x1080. Capture the window as a player sees it: nothing behind it, no frame, no text on top.

Logos, promotional images and trailers are separate uploads on the same page. A designed image is exactly what those expect.

Each language listing carries its own screenshots, which is why the rejection names a language. Publish in several and check each one.

5. A game they can play

Certification plays your game, not just the launcher. Testers run its main features.

  • Game not ready to be reviewed? Say so in Notes for certification and ask them to review the launcher only.

  • Needs a login? Put the credentials in Notes for certification. Never in the description, where every shopper can read them.

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