Godot Extension
The Game Launcher Cloud Godot Extension allows you to build and upload your Godot game builds directly from the Godot Editor to Game Launcher Cloud.

Features
Build & Upload: Build your game and upload to Game Launcher Cloud in one click
Multiple Environments: Support for Production, Staging, and Development environments
API Key Management: Securely store different API keys per environment
Build Monitoring: Real-time build status tracking and notifications
Easy Setup: Quick wizard to get started in minutes
Cross-Platform: Support for Windows, Linux, and macOS builds
Installation
From Godot Asset Library (Recommended)
Open your Godot project
Go to AssetLib tab at the top of the editor
Search for "Game Launcher Cloud"
Click on the extension and press Download
Click Install and select your project
The extension will be available under Project > Tools > Game Launcher Cloud
Direct Link: Game Launcher Cloud on Godot Asset Library
Manual Installation from GitHub
Download the latest release from GitHub Releases
Extract the
addons/game_launcher_cloudfolder to your project'saddonsfolder:In Godot, go to Project > Project Settings > Plugins
Enable the Game Launcher Cloud plugin
The extension will be available under Project > Tools > Game Launcher Cloud
Quick Start
First Time Setup
Open the Game Launcher Cloud Manager from
Project > Tools > Game Launcher Cloud Manager

Enter your API Key (Get API Key)

Select which application to upload builds to
Choose your target environment (Production, Staging, or Development)
Build notes are visible in the Game Launcher Cloud dashboard and can help track changes between versions.
Troubleshooting
API Key Issues
Problem: "Invalid API Key" error
Solution:
Verify your API key at API Keys page
Ensure the API key has proper permissions
Check that you're using the correct environment
Build Upload Fails
Problem: Upload fails or times out
Solution:
Check your internet connection
For large builds (>5GB), consider using the CLI tool
Verify you have enough storage space in your plan
Export Preset Not Found
Problem: "No export preset found" error
Solution:
Go to Project > Export in Godot
Add export presets for your target platforms
Configure the presets with required settings
Best Practices
Build Optimization
Compress Textures: Use appropriate texture compression for your target platforms
Remove Debug Symbols: Use Release builds for production
Strip Unused Resources: Remove unused assets before building
Test Export Presets: Verify export presets work correctly before uploading
Version Management
Use semantic versioning (e.g., 1.0.0, 1.1.0, 2.0.0)
Write clear build notes for each upload
Test in Development/Staging before pushing to Production
Keep track of which version is in each environment
Security
Never commit API keys to version control
Use different API keys for different environments
Rotate API keys periodically
Limit API key permissions to only what's needed
License
This extension is licensed under the MIT License. See the LICENSE file for details.
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