Upload Builds and Patches
Get your game to your players, from the dashboard or from the CLI
A build is a packaged version of your game: a ZIP file with everything a player needs to run it. You upload a build, Game Launcher Cloud processes it, and your players receive the update through your launcher.
There are two ways to upload. Pick the one that fits your build and follow that guide:
Dashboard Upload vs CLI Upload
Maximum file size
5 GB
Large files (depending on your plan)
Setup
None, it is already in your browser
Download the CLI once
Best for
Small and medium builds, occasional updates
Large builds, frequent releases
Upload speed
Good
Faster on large files, direct to Cloudflare R2
CI/CD automation
Not available
Yes, scriptable on every release
Build Types
Standard Build (Baseline)
Upload the complete game build.
Merge Build
Upload only the files that changed. Game Launcher Cloud merges them with the existing Baseline. Files must keep the exact same path as before.
Merge Builds are mainly useful for avoiding large uploads. For example, if your game is 100 GB but you only changed a 5 KB file, you only need to upload that file.
If you are unsure which files changed, use a Standard Build instead.
Prepare Your Build
Whatever method you use, the ZIP has to meet these requirements:


Recommended Structure
Build Notes
Build notes are optional, and players read them in the launcher before downloading. Good notes tell them what changed:
Next Steps
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